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glslDevil is a tool for debugging the OpenGL shader pipeline, supporting GLSL vertex and fragment programs plus the recent geometry shader extension. By transparently instrumenting the host application it allows for debugging GLSL shaders in arbitrary OpenGL programs without the need to recompile or even having the source code of the host program available.
ShaderDesigner is a tool for Windows and Linux designed to aid in the task of authoring GLSL vertex and fragment shaders. It allows the developer to work in a full featured IDE with realtime shader rendering, syntax highlighting, code help, access to relevant OpenGL states, offline compilation and shader validation, multiple texture formats, plugin system, and much more.
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Future-proof your shader assets – write once, deploy multi-platform.
and design products. Shaders are ...and GLSL, and ...own shaders and developing shaders from
OGRE is a scene-oriented, flexible 3D engine written in C++.
for developers to ...uncluttered design and full ...programs (shaders), both ...or GLSL and
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GPU ShaderAnalyzer is a tool for analyzing the performance of pixel.
compute shaders for ...generated hardware shader, all ...(GLSL 1.50, arb_fp and arb_vp) shaders
Is the first implementation of our OpenRL Ray Tracing Library specification.
based on GLSL and ...programmable shaders for ray ...Consequently developers must program
GLIntercept is a OpenGL 1.0-2.1 function call interceptor.
time shader edit. Display shader usage ...and edit the shader ...VP/FP/GLSL and NV
NShader is an extension to Visual Studio 2008/2010.
various shader languages including HLSL - GLSL ...for HLSL, GLSL, CG language ...for GLSL
FreeWRL has had an impressive track record, is here to stay.
Program with GLSL Shaders using the ...X3D Shaders Component, put
Quake 2 is a based engine with glsl per pixel lighting effects and more.
engine with glsl per pixel